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Developing 2D Games with Unity: Independent Game Programming with C# First Edition
89% des répondants recommanderaient ceci à un ami
XAF 27984
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Developing 2D Games with Unity can show you the way to get creative, roll up your sleeves, and build that game you’ve always dreamed about
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Ce qui se démarque
Détails du produit
| Publisher | Apress |
| Publication date | November 29, 2018 |
| Edition | First Edition |
| Language | English |
| Print length | 405 pages |
| ISBN-10 | 1484237714 |
| ISBN-13 | 978-1484237717 |
| Item Weight | 1.2 pounds (540 grams) |
| Dimensions | 6.1 x 0.92 x 9.25 inches (15.5 x 2.3 x 23.5 cm) |
À qui est-ce destiné ?
-
Aspiring Game Developers
Perfect for beginners looking to create their 2D games and learn C# programming fundamentals within Unity.
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Self-Learners
Ideal for independent learners who prefer structured content to guide them through complex programming concepts.
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Game Hobbyists
Great for hobbyists interested in developing their own games casually without extensive prior knowledge in game design.
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Experienced Developers
May not benefit seasoned developers who seek advanced techniques or complex game programming methods beyond basic 2D concepts.
DESCRIPTION DU PRODUIT
Developing 2D Games with Unity: Independent Game Programming with C# First Edition
Questions et réponses des clients
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question:
What is the primary focus of 'Developing 2D Games with Unity'?
répondre: 'Developing 2D Games with Unity' focuses on imparting skills necessary for creating 2D games using the Unity engine, leveraging the C# programming language. It takes a hands-on approach that covers various game development aspects, including game physics, animation, and interactive gameplay mechanics. This book is structured for both beginners and those with prior experience, offering practical projects to enhance learning. Readers will benefit from the clear, concise explanations and examples, making it suitable for personal projects or as a stepping stone into the gaming industry. -
question:
Is prior programming knowledge required to read this book?
répondre: No prior programming knowledge is necessary to start reading 'Developing 2D Games with Unity.' The book is designed to cater to beginners, gradually introducing programming concepts along with Unity's tools and features. Each chapter builds upon the last, ensuring that readers develop a strong foundation in C# specific to game development. Those with some experience in programming will also find it valuable, as it emphasizes game-centric coding practices that can be applied to various projects. -
question:
What types of games can I create with guidance from this book?
répondre: 'Developing 2D Games with Unity' provides the knowledge needed to create a variety of 2D game types, from platformers and puzzle games to adventure and action titles. The book outlines the steps involved in game design, including asset creation, level design, and implementing gameplay mechanics. By following the practical examples provided, readers can build unique projects, thereby expanding their portfolio or enhancing their game development skills for professional use. -
question:
Does the book include practical exercises or projects?
répondre: Yes, 'Developing 2D Games with Unity' includes numerous practical exercises and projects throughout its chapters. These projects are designed to apply every concept learned, enabling you to build functional games progressively. Each project is structured to enhance your understanding of Unity and C#, giving you hands-on experience with various game development processes. This blend of theory and practice is especially beneficial for anyone looking to solidify their skills in a tangible way. -
question:
What version of Unity is used in this book?
répondre: 'Developing 2D Games with Unity' primarily uses the Unity engine compatible with the first edition’s release. The book covers features and updates available in that version, providing essential insights into the development process. Readers are encouraged to familiarize themselves with the installation and user interface of Unity to get the most from the examples provided. Understanding these particular tools will help you navigate Unity more confidently and adapt to future updates as you continue learning. -
question:
Are there any additional resources that complement the book?
répondre: Yes, alongside 'Developing 2D Games with Unity,' there are additional resources available, such as online forums, Unity's official documentation, and tutorials. These resources can help clarify concepts introduced in the book, provide community support, and offer updated information about newer Unity features. Utilizing these supplementary materials along with the book allows for a more rounded learning experience, fostering a deeper understanding of game development principles and techniques. -
question:
Can I transition to 3D game development using this book as a foundation?
répondre: Absolutely! Although 'Developing 2D Games with Unity' focuses on 2D frameworks, many principles and coding practices you learn will apply to 3D game development as well. With a solid understanding of game mechanics, physics, and scripting in C#, transitioning to 3D will be smoother. The fundamental concepts of Unity's interface and game design remain relevant, allowing you to leverage your 2D skills as a strong base for exploring the 3D environment. -
question:
How does this book help in learning C# for game programming?
répondre: 'Developing 2D Games with Unity' integrates C# programming with real game development scenarios, making learning both context-rich and engaging. It tackles various programming concepts through practical examples and game mechanics, ensuring that you understand not only the 'how' but also the 'why' of coding in C#. Learning C# in this context will make it easier to grasp its application in game design, allowing you to write effective and clean scripts tailored for gaming experiences. -
question:
Is it suitable for self-study?
répondre: Yes, 'Developing 2D Games with Unity' is excellent for self-study, as it is structured to take readers step-by-step through the game development process. With clear explanations, examples, and exercises, you can progress at your own pace without needing a formal classroom setting. This flexibility makes it ideal for hobbyists, aspiring game developers, or anyone looking to expand their knowledge and skills independently. -
question:
Where can I buy Developing 2D Games with Unity: Independent Game Programming with C# First Edition?
répondre: You can buy 'Developing 2D Games with Unity: Independent Game Programming with C# First Edition' through Ubuy, a reliable online platform offering a range of products. Ubuy is known for its user-friendly interface and efficient service, ensuring that you can easily navigate and purchase this book, along with other related resources. Whether you're looking to start your game development journey or enhance your skills, Ubuy provides a convenient shopping experience.
PCs Editorial Review
The "Developing 2D Games with Unity" book is good for those who want to begin programming in Unity. Its explanations are easy to follow, and there are very few typos. The few mistakes are on the author's website. However, it doesn't provide advanced concepts such as raycasting. Customers find this book helpful, although it really covers only the very basics of gaming. The included code is error-free.The inclusion of foundational concepts and developmental flow is inConsistent, and it leaves out important details that are needed to inherit game objects. In the end, the book is described as a good starting point, although it doesn't delve deeper or often sufficiently describe the 99% of work to create the masterpiece game. Many customers reported finding the book extremely helpful, and some even uploaded videos of their games from the lessons about character movement and code for enemy interactions.
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Avantages
- The explanations are easy to follow
- Very few typos
- The included code is error-free
- Good starting point for beginners who want to program in Unity
Les inconvénients
- It only covers the basics
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Caractéristiques et avantages
- Learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection and state management
- Focus exclusively on 2D games and Unity's ever-expanding 2D workflow
- Teaches fundamental concepts of developing 2D games in Unity using various real-world examples of independent games
- Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs
- Ideal for hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio
- Deploy games to desktop
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